Rahul Ghosh

I am a

About

Hello there, I am Rahul. I bend reality with coffee and code.

Software, Game & XR Developer.

"It should be the experience, that is touching. What I strive for is to make the person playing the game the director." - Shigeru Miyamoto.

  • Birthday: 7 March 2002
  • Website: https://sybiote.github.io
  • Phone: +91 9051186767
  • City: Pune, India
  • Age: 20
  • Degree: Bachelors, Computer Engineering
  • Email: ghoshr698@gmail.com
  • Freelance: Available

After 2 years of building for WebXR, I’ve learned that immersive development is as much a systems engineering challenge as it is a design problem. Balancing performance, usability, and presence across devices is difficult—but like any discipline, consistent iteration and deep understanding are what produce impactful, polished experiences.

Skills

Programming Languages

Tools

Game engines & IDEs

Design & Creativity

Resume

Summary

Rahul Ghosh

Creative and Innovation oriented Game engineer with 2+ years of experience designing and developing games and software from initial concept to final, polished deliverable.

  • Pune, India
  • +91 9051186767
  • ghoshr698@gmail.com

Education

Bachelors in Computer Engineering & Honours in Artificial Intelligence

2019 - 2023

Army Institute of Technology, Pune, India

CGPA - 8.84

Leadership and Achievements

Founding Member of Godot Dojo

Founder Game Development and Extended Reality club

Army Institute of Technology, Pune, India

  • Convinced by the potential of XR, i started this club with support from teachers in 2019
  • As a club we designed and developed immersive applications including games and XR apps
  • Taught over 200 students and grew the club to 30 members
  • Managed a budget of over 2 lakh INR
  • Notable projects include: Haptic Gloves Prototype and On-campus 3d Navigation app

Credit Suisse Global Coding Challenge 3.0

  • Secured a global rank of 102

Indian Army Tech Excellence Award

  • Developed a hybrid AI/algorithm-based camouflage pattern generation tool for the Indian Army, achieving a 20% improvement in concealment efficiency using saliency map metrics. Deployed across India with a custom-designed desktop UI.
  • Project won a tech excellence award in the Army the following year

AR Open program by Facebook school of innovation

  • selected among 500 students from over 10,000 applicants
  • Created a capstone AR project for zostel

Certifications

Machine Learning (30 Days Of Cloud Computing) Google Cloud

Interests and Hobbies

  • Keeping up with XR tech and news
  • Studying Japanese
  • Reading research papers

Professional Experience

WebXR Engineer

Feb 2024 – Present

Infinite Reality

  • Co-led the development of a client-side scripting system integrating the Monaco Editor into IRStudio
  • Designed and implemented user-facing 2D and 3D UI components for IRStudio’s editor, improving usability scores by 35% in internal testing surveys.
  • Built high-precision 3D gizmos (translate, rotate, scale) for in-editor manipulation, increasing scene editing speed by over 50% for designers.
  • Contributed to engine-wide refactors and optimizations that reduced build size by 20% and improved frame performance by 15% in large-scale projects.

WebXR Engineer

Feb 2023 – Feb 2024

Ethereal Engine (acquired by Infinite Reality)

  • Migrated backend server architecture from Express to Koa, reducing API response times by 60% and improving request throughput by 3× under load.
  • Led a complete UI overhaul of IRStudio, aligning with modern UX standards and decreasing user friction
  • Architected a visual scripting system from scratch, enabling non-programmers to build complex behaviors—this feature was instrumental in Infinite Reality’s $75M acquisition of Ethereal Engine.

XR application developer

Dec 2022 - Feb 2023

Metawarp

  • Developed XR and GIS applications
  • Devloped MR application to dissassemble any complex 3d model and reassemble them back with unity
  • Developed a VR application to visualize a point of interest on a map and annotate in 3d space with Unreal engine
  • Optimized VR and MR applications to run on 72Hz

XR application developer

Apr 2022 - Present

Jio Tesseract

  • Shipped a standalone wave survival game. called “Narakashur”
  • Designed and developed 4 unique enemies with different movement and attack patterns.
  • Developed wave system, In-game UI, global leader board and a player machanics utilising unique device hardware.
  • Worked with Jio's Developer support team for game testing and QA to bring game to Jio mixed Reality Glasses.
  • Game was selected among top 30 in the platform to be showcased at India Mobile Congress 2022

Backend Engineer

Apr 2022 - Oct 2022

Prodigal Tech(YC,Menlo,S18)

  • Developed, maintained and debugged ETL pipelines for Prodigal’s Products ensuring daily data flow across the platform.
  • Developed and deployed scalable automation system successfully automating over 70% of technical operations for resulting in 20% decrease in pipeline operation time.
  • Analysed insights from ingested data, flagged and backfilled over 200000+ missed audio files.
  • worked in team of 5 engineers to maintain data pipelines and infra. Worked on-call

Services

Game Development

complete development of game features in Unity, Unreal, Godot

XR Development

complete development of Extended Reality software with Unity, Unreal, Godot , WebXR

Game engine Programming

Game engine Programming for

3d Modelling

3d modelling and texturing with Blender and Gimp

Game backend

game backend integration with any major backend service like firebase, aws, etc

Game testing

Feedback on games with detailed Bug reports and possible area of improvements

Contact

Need to build any 3d or immersive application, just want to talk about games and XR? Drop me a message on LinkedIn or my email. Thanks